Playpens in LNZpro.


Easy and fast.

Okay, first we need to make the background picture for our playpen, this picture will Be the biggest part of your new playpens look, so do what you can to make it look really good.

I have made it a little easier for my self, by making a template of every room, where everything Like wall paper, and carpet have been removed, so now it is a raw room, ready To put new wallpaper up, and put new carpet, or wood floor in, but remember the picture Are not aloud to be more than 265 colors, other wise it will not work.

I have made it easy for you to start, let's make a new Familyroom, download the Edited bag grounds picture I have made, it must be as I said in 265 colors and BMP to work.

FAMILYROOM

Click on the picture to download it in the right size, in the right colors and in BMP

Now you put the wall paper you like on the walls, and something on the floor,
There look like carpet or wood. Remember to give the couch some new fabric too.
REMEMBER TO BE CAREFUL WITH THE COLORS
This is very important, for your new Playpen to work.

Here you find lots of nice wall papers for your new room The Sims Resource
If you use some of there designs, it will be good to link to there homepage.

Okay, when you are done with your new room's BMP, then save it, the name is of no meaning, but it have To be a BMP file in the 265 colors.
Now open LNZpro,and take a copy of the original Familyroom.env file into the program.
Click on "FAMILYROOM" in the left side of the box, and then on "Replace from file...", find your New picture, and put it in.



Click on "Filer" and "Save",or the little icon of the disk, to save your new Familyroom, this is A room there will overwrite the old one, so save it as "Familyroom.env", or it will not work at all.

(To get the background picture, you clik on "Save to file" instead, and save the picture as - Familyroom.bmp)

Now try out your new room.

If you put a baby in the couch, you will see a animation, there isn't matching the new room, we will do something about that later.